Tuesday, September 27, 2011

Blue Beetle #1 / Supergirl #1 / Captain Atom #1 - Eric's Mini-Reviews

Blue Beetle begins with a novel enough premise: the scarab that grants Blue Beetle his powers is actually a world-destroying weapon used by a group of intergalactic conquerors. However, this particular plot twist is revealed on the first few pages, and my writerly instincts tell me that scripter Tony Bedard should have approached the story from the opposite direction, establishing Jaime Reyes as a teenage hero first and then slowly teasing out the true nature of the scarab. As it stands, the issue is too crowded, not only introducing Reyes and the scarab, and them to each other, but also supporting casts of friends and enemies for Reyes in both his civilian and heroic identities. Artist Ig Guara deserves applause for juggling everyone as best he can, but in the end, there's simply too much noise. Reyes does sport a Rise Against t-shirt, however, thus awarding the book at least one check in the plus column.

Who knows, Supergirl, from co-writing Michaels Green and Johnson and artist Mahmud Asrar, could be the breakout hit of the DC relaunch. Seriously, who knows? It's impossible to tell, given how little information is conveyed in this first issue, which comprises exactly one scene over the course of its twenty pages. Those pages, in which a disoriented Supergirl lands on Earth for the first time, in Siberia, and battles Russian soldiers until her more famous cousin shows up, are heavy on action, but light on plot. In its favor, the writers seem to have a solid grasp of the character's voice, shown here in a series of narrative captions since Kara doesn't speak English (or Russian) yet, and the art does its job well enough without ever seeming exploitative. It could be great, but we'll have to tune in for a few more months to find out.

J.T. Krul desperately wants his Captain Atom to be Dr. Manhattan from Watchmen. That is, not merely a nuclear-powered hero, but a hero in command of the nuclear forces that bind the universe together; a captain, if you will, of atoms. Unfortunately, Krul is no Alan Moore, and his science reads like gibberish instead of poetry. Further muddying the waters is Freddie Williams II, a fine artist but surely no Dave Gibbons. Williams' work is ill-suited for the grandeur that Krul flirts with here, which is a shame, since some of the other titles in the relaunch would've fit Williams gritty style perfectly.  

Monday, September 26, 2011

Batman & Robin #1 / Green Lantern #1 / Green Lantern Corps #1 - Eric's Review

When DC announced its New 52 initiative, certain promises were made: successful DC comics titles would be subject to far less meddling than those facing cancellation. Batman and Green Lantern, each of them backed by a modestly successful film franchise, were cited as two characters whose titles and histories would only be minimally tampered with.

For better or worse, DC kept its promise. Each of these titles is starting over with a new #1 on the cover, but that's about as deep as the changes go. Each writer is already a veteran of his assigned title, and each carries over story elements from the previous iteration of these titles.  Unfortunately for new readers, and especially for those whose only familiarity with the characters comes from the movies, the result is quite disorienting.

Green Lantern, written by Geoff Johns and superbly illustrated by Doug Mahnke, finds Hal Jordan without his ring, adjusting to life as a mere mortal, facing eviction and a middling credit score. For those who know Hal, it's actually not a bad approach to the character, bringing him (and his ego) back down to Earth both literally and figuratively. Unfortunately, Johns doesn't seem eager to dwell on Hal Jordan's new status quo for long. By the end of the issue, wheels are already set in motion to get him his ring back.

Green Lantern Corps does not feature Hal Jordan at all, but it does find two other human Green Lanterns having just as much trouble adjusting to life on Earth, even with their rings. Uncomfortable in their civilian identities, John Stewart and Guy Gardner head off to space in search of something Green Lantern-y to do. An unseen villain quickly raises the stakes, committing genocide strictly to get the Corps' attention. The exact nature of the genocide might make you laugh, even as you realize what's happening; maybe you'll feel bad about it later. Either way, writer Peter Tomasi and artist Fernando Pasarin leave enough questions unanswered to entice a reader back for another month. Foremost among them: Where the f*** is Kilowog?

Batman & Robin, also by Tomasi, who wrote several issues of the title's previous incarnation before handing it over to Judd Winick, and artist Patrick Gleason, finds Bruce Wayne back as Batman. (He was dead, replaced by Dick Grayson, who was the original Robin before becoming the hero Nightwing. Eventually, Bruce came back to life, and decided to fund an international team of Batmen -- Batman, Inc. -- thus allowing Dick to stay Batman, but new readers would have no idea how Dick became Batman or whatever happened to Bruce Wayne, who everyone knows is Batman, and so Dick resumed his role as Nightwing...And then there's the matter of Bruce Wayne having a son, who's the current Robin and also the grandson of Ra's al Ghul, the villain played by Liam Neeson in Batman Begins, and, well, you can see why DC needed to relaunch its titles and streamline its continuity, yeah?)

Anyway, the Gordian knot that is DC Comics' continuity is cleanly severed here, mostly swept under the rug or dismissed with a sentence or two: Bruce Wayne is Batman. His son Damian is Robin. This book, as the title suggests, is as much about their relationship, both between hero and sidekick and father and son, as it is about costumed crime fighting, and that alone elevates the book above standard superhero fare.

Legion of Super-Heroes #1 - Eric's Review

Pretty much everything I said about Legion Lost applies to LoSH as well: it's a perfectly competent superhero yarn that is muddled by the amount of information that gets thrown at a new reader all at once: a dozen heroes, some with complex histories that are only obliquely hinted at -- Mon-El had a Green Lantern Ring? Who was Oaa and how did he/she die? -- and an archvillain that gets only a vague definition. What is a Dominator, and why, aside from our natural human instinct not to be dominated, should we care about the Legion's attempts to stop them? After a few missteps early -- I read page two at least three times before I realized that the soldier in the second panel was Chameleon Boy, using his powers --  artist Francis Portela settles into a nice rhythm and delivers a solid interpretation of veteran Legion writer Paul Levitz's script.

As with Legion Lost, I imagine Legion of Super-Heroes will appeal to longtime LoSH fans familiar with the sprawling cast of characters, locales and situations, but for the rest of us, a more detailed road map would have helped.

Tuesday, September 20, 2011

Suicide Squad #1 - Eric's Review

This is The Dirty Dozen for super-villians, and they've just botched their first mission. The book can be read as a nifty little done-in-one, providing a succinct explanation of Task Force X, known colloquially as the Suicide Squad, and introducing some of the characters, focusing especially on Deadshot, El Diablo and Harley Quinn (sporting her outfit from the Arkham Asylum video game, much to the dismay of some). These are not good people, but Adam Glass still manages to tug on your heartstrings a little, and by issue's end, when a clever twist gets the team out of one jam before literally dropping them into another, he just might have you rooting for the bad guys.

Blame for Harley Quinn's costume and Amanda Waller's slim appearance should not fall on the shoulders of Federico Dallocchio, who handles the art chores more than adequately. He manages to capture the emotion necessary to execute Glass's script, elevating Suicide Squad from a merely good book to one of the better titles of the New 52 so far.

I am unashamed of how much I enjoyed this book.

Legion Lost #1 - Eric's Review

With all the drastic changes taking place in the DC Universe, it seems that a bone or two had to be thrown to the longtime readers, some of whom have been less than positive about this New 52. The Legion of Superheroes -- a team of teenage heroes from the 31st century -- remain untouched, or so this reviewer, who has never read the  LoSH, assumes. This book is one of the few that was clearly not intended for new readers, which makes an objective review difficult. A group of heroes, ostensibly members of the Legion, have traveled back in time to stop someone named Alastor, who may or may not have unleashed a pathogen on the hapless 21st century. These characters and their powers, Alastor and the destructive potential of the disease he carries; none of it is explained well, but one supposes that a reader familiar with the Legion would already have the answers.

The art is pretty, though. 

Red Lanterns #1 - Eric's Review

With such titles as Enigma, Shade, The Changing Man, Skreemer, Human Target, Hellblazer and X-Statix, Peter Milligan has proven himself to be an architect of some of the most intelligent comics of the last quarter century. And he happens to be one of my favorite writers, which makes Red Lanterns an even greater disappointment.

As great as his more offbeat work has been over the course of his career, Milligan has never thrived as a writer of mainstream superhero comics.  His work on X-Men is forgettable and his work with Elekra is best forgotten. Red Lanterns proves no different. He appears to assume that none of the readers of his more intellectually challenging work would follow him into the DC Universe, and so he writes for an audience of twelve year-old boys with poor attention spans and who might possibly have ingested bottles of paint thinner before approaching the comics. 

An excessive use of narrative captions breaks one of the cardinal rules of storytelling -- show, don't tell -- and represents a disturbing lack of faith by the writer, both in his collaborator Ed Benes, a veteran artist, and his readers.

Consider this:

"I am allowed to look into the viscera of time itself. And I see...I see all the pain that there is and will be... so much suffering. So much brutality."

Now, consider this:


"On a mountain of skulls, in the castle of pain, I sat on a throne of blood! What was will be! What is will be no more!"

One of the above quotes is from Red Lanterns #1. The other is from Ghostbusters II. Only one of the two was intended to be funny.

Monday, September 19, 2011

If Eric Wrote Green Arrow

The rumor mill is already grinding its grist. I don't care to speculate on whether DC has really removed writer JT Krul from Green Arrow, but I do know that the book has delivered one of my biggest disappointments of the DC relaunch so far (please, Blackhawks, don't let me down!).

I also know that a character with such a specific combination of political beliefs and economic status and who draws his inspiration so heavily from Robin Hood should not be squandered as another vanila-flavored superhero.

Instead, why not position him as Robin Hood, or a uniquely 21st century version thereof, redistributing technology instead of riches? The New 52 have already started building towards a superhuman arms race, with Cadmus, S.T.A.R.Labs, N.O.W.H.E.R.E., S.H.A.D.E and others (we've not really heard from LexCorp, yet) positioning themselves as major players. Perhaps Green Arrow, recognizing that this technology they're cultivating could just as easily cure cancer as it could level cities, could be a thorn in the sides of them all.

As Oliver Queen, Green Arrow is already in a position to launder whatever weird technology he manages to acquire through artifice, espionage or theft, and to distribute it to the masses.

Just thinking out loud.


(Eric occasionally writes his own comics, and posts them at www.ericpalicki.com)

Batwoman #1 - Eric's Review


An almost inconsequential story provides J.H. Williams III with another opportunity to prove that he is the most profoundly talented artist working in comics today. Juggling varying art styles just as Kate Kane juggles her multiple identities, Williams deftly weaves together different points of view to create a cohesive narrative surrounding the disappearance of children in Gotham City. Entire pages -- and sometimes multiple pages -- are assembled as singular works of art, including, most brilliantly, a montage of events comprising Batwoman’s secret origin, relegated to background noise during a mostly unrelated conversation.

The story itself may be par for the course, but its execution is anything but. Batwoman is sure to be the prettiest book in the New 52.

Deathstroke #1 - Eric's Review


Those familiar with Deathstroke as a character inform me that this issue “sucked.” One close friend issued forth a steady stream of expletives about the new costume, complaining especially about the shoulder pads and finned gauntlets. To be fair, however, this is a character whose costume has always been blue and orange spandex and who previously wore buccaneer boots. The costume change is, at worst, a lateral shift.

As a reader completely unfamiliar with the character, aside from his occasional descents into pure villainy in books like Batman & Robin, I rather liked the book. Writer Kyle Higgins explores the character’s nature a little further than I personally have seen in the past. Slade Wilson, Deathstroke, is a man whose livelihood depends not only on his skills but on his reputation. A challenge to that reputation, due in part to the Deathstroke’s age, seems to be the fuel that will propel this book along, moving forward. For now, however, Deathstroke has a mission to complete, which he does in unique fashion over the course of 20 pages that can be read as a neatly contained done-in-one, a format that has been sorely lacking among DC’s 52 re-launches so far.

If I have one minor complaint, it would be the McGuffin: Pulp Fiction called and would like its mysterious briefcase back, please…


…okay, seriously, what’s in that briefcase?

Tuesday, September 13, 2011

Justice League International #1 - Eric's Review

With all of DC's most powerful heroes attached to the Justice League, the United Nations attempts to recruit lesser known heroes for a team of its own. Batman joins the team as a liaison from the actual Justice League, to keep tabs on these also-rans (and presumably also to sell more copies of the book).

Aaron Lopresti draws the roster well enough. Unfortunately, these characters are not given enough to do in Dan Jurgens' script to distinguish themselves from one another. Aside from some unfortunately timed banter between Rocket Red and the Chinese superhero August General in Iron about the reliability of Russian-made airplanes, nothing memorable happens to the heroes. A subplot involving anti-government protesters blowing up the JLI's new headquarters is much more compelling than anything that involves the actual stars of the title.

Detective Comics #1and Action Comics #1 - Eric's Review

Grant Morrison penned the script to Action Comics while Rags Morales handled the art chores. Tony Daniel both wrote and drew Detective Comics. I've lumped these titles together because they both get one thing right that so many of the other books this week did not:

The villain.

Morrison's Lex Luthor squares off against a younger, more inexperienced Superman who's more concerned with confronting social issues than alien menaces. Luthor sees himself as the hero rather than the villain, and thanks to Morrison's careful scripting, he makes a convincing argument. What's more, he has a plan to take down this Superman and to prove that the strongest man in the world may be no match for the smartest.

Tony Daniel hits all the necessary beats with his Batman story, giving us glimpses of the Batcave and the Batsignal and giving Bats an opportunity to interact with Commissioner Gordon and with Alfred. More importantly, Daniel writes a convincing Joker who is every bit as relentless and driven as Batman and (probably) even more insane. The Joker's escape from captivity early in the book is rather inspired, as is the revelation that the issue-long game of cat-and-mouse he plays with Batman is part of a larger agenda.

The interplay between hero and villain in both Action and Detective leads to two of the better last-page cliffhangers you're likely to find among any of this week's DC titles. 

The last page of Detective Comics is particularly brutal and not for the squeamish.

Men of War #1 - Eric's Review

Once upon a time, DC comics published a title called Gotham Central, about ordinary cops attempting to go about the ordinary business of police work in a city where the criminals sometimes dressed as clowns or cats and where a man in a bat costume made the work harder than it had to be.

With Men of War, writer Ivan Brandon and artist Tom Derenick seem to be attempting to do for soldiers what Gotham Central did for cops. And it works. Narrow panels feel claustrophobic and add a sense of urgency to the combat scene around which the narrative is built. Meanwhile, a legitimate superhuman threat looms in the distance. Who is he? Is he on our side or theirs? These questions are never answered, and it's frankly not important. This is a book about soldiers, not superheroes, and those soldiers have a job to do.

Hawk & Dove #1 - Eric's Review

Alexander Quirk, the ‘science terrorist’ whose villainy anchors the first act of Hawk & Dove, looks disturbingly like Cillian Murphy. His motivation for, er, science terrorism is clearly but hastily defined. In spite of some obvious tension between the two heroes, which is explained later in slightly greater detail, Hawk and Dove manage to stop Quirk’s threat and save Washington DC, save for a little collateral damage to the Washington Monument. Characters’ origins are revisited just in time for a threat greater than Quirk to show up. To be continued next issue.

In the capable hands of Sterling Gates, Hawk & Dove has all the makings of a solid if slightly by-the-numbers superhero comic. Unfortunately, any enthusiasm I might have for the book is tempered by a personal bias against artist Rob Liefeld, who, to his credit, does a better than average job here. Better than average for Rob, anyway. Rob is like garlic: he adds a strong and distinct flavor that's impossible to ignore in any recipe, but not everyone will enjoy the taste.

And Hawk delivers what might be the most truthful line of the whole week:

“NOBODY likes zombies anymore.”

Static Shock #1 - Eric's Review

The last time I paid much attention to Scott McDaniel, he was drawing Daredevil comics for Marvel in the early 1990s, and this book reads like any other from that era. The art is busy, bright and gauche. The artist doesn’t trust himself to construct a convincing narrative using only pictures and so he further busies the page with captions explaining what the reader is supposedly seeing on the panels, resorting at least once to thought balloons -- a long-thought-dead technique that not even Stephen King was allowed to use when he did work for DC last year. Neither villains nor hero is given much depth or motivation aside from their names and appearance -- and hell yes, if I looked like a fish, I’d be a villain, too.

Writing thirteen reviews in the space of a week does not entitle me to snark, but if it did, my review of Static Shock #1 would be this: “If you're looking for a well-written, well-drawn story about a teenage superhero, check out Ultimate Spider-Man #1, on sale September 14.”

Batgirl #1 - Eric's Review

In the beginning, there was Batman. Then, with the inevitability of New Coke or CSI: Miami, there was Batgirl. A lot of noise has already been made about DC’s decision to give Barbara Gordon her legs back and put her behind the mask, and both sides make compelling arguments. It’s probably better to review the comic book on its own merits rather than as ground zero for a Batgirl/Oracle debate.

Of course, the fact remains that Barbara Gordon became a character with significantly more depth after she lost the use of her legs and became Oracle. Thankfully, Gail Simone, who played a large part in shepherding Barbara Gordon into her role as Oracle and who made her one of the strongest female characters in comics, is on hand to shepherd Barbara Gordon back into the batsuit.

Rather than shying away from the debate surrounding the return of Babs’ legs, Simone makes it a more than a plot point. Barbara Gordon’s loss of her legs, and the ensuing ‘miraculous recovery that gave them back, becomes to her a driving force behind not only this new version of the character but also, presumably, new villain The Mirror as well. This new-slash-old Batgirl may be the first superhero with PTSD.  

The title shares its only shortcoming with too many of the New 52 books that I’ve read so far: like reading the first 20 pages of a novel or seeing the first 30 minutes of a film, the experience feels woefully incomplete.

On the other hand, Ardian Syaf draws the best Batgirl since Yvonne Craig.

Sunday, September 11, 2011

Batwing #1 - Eric's Review

Seriously, has no one in DC's editorial office seen Waiting...? I can barely reference this book's title without conjuring a mental image of Luis Guzman stretching out his, er, well...I'd hate to spoil the surprise if you haven't seen that movie, either.

Batwing catches up with the African member of Bruce Wayne's international Batman, Inc. in what would be a by-the-numbers superhero romp if not for two qualities that lift it above the mundane. First, Ben Oliver's fully rendered and painted art is gorgeous. Most painted comics have the inherent stiffness of portraiture, rather than the fluidity and expressiveness displayed here. Batwing is worth a second look for the dynamic art alone.

More importantly, Batwing does not shy away from its setting. This is not another fictitious stand-in for a real place. This is the Congo, full of violence and corruption. One can safely assume that the villain of this opening story, a masked man called Massacre who is killing off the heroes of Africa, is meant to be a stand-in for all the worst that you'll find in the Congo. One can also assume, then, that Batwing is a manifestation of the best.

Stormwatch #1 - Eric's Review

When Catwoman robs the Gotham Museum of Art, you call Batman. When Metallo holds the Daily Planet hostage, you call Superman.

When the moon has come to life and threatens to destroy the entire planet, you call Stormwatch.

Except, of course, that you don’t know Stormwatch exists, and they’ll probably have stopped the moon before there’s anything to worry about. Stormwatch is a clandestine organization of superhumans dedicated to protecting the world against alien threats. They’re not superheroes: “They’re amateurs. We’re professionals.”
Stormwatch, the comic book, has been around for years, but this is the group’s first appearance as part of the DC universe. We catch up to the team in the middle of a recruiting mission, trying to track down Apollo, a character whose power rivals Superman’s. Longtime readers of Stormwatch will recall that Apollo has been a member of previous iterations of the team, but because this is the everything-old-is-new-again DC Universe, and because, frankly, there have never been too many longtime readers of Stormwatch, we’re introduced to Apollo again for the very first time, as well as to the other members of the team. Some of those additions are surprising, including Martian Manhunter, a DC mainstay who’d previously been a part of the Justice League.

Those not on the recruiting mission are investigating the moon, which has come to life and threatens to destroy the entire planet. Hopefully, Stormwatch can stop it before there’s anything to worry about.

Paul Cornell has the unenviable task of introducing a dozen or so new characters in the space of 22 pages, and he handles it as well as can be expected, favoring action over exposition, and providing the latter only when it feels organic to the story. Unfortunately, ‘organic’ is not a word I’d use to describe Miguel Sepulveda’s artwork, which seems stiff and unnatural at times. Still, this is fun comics, filled with big ideas in the tradition of Stormwatches past.  

Green Arrow #1 - Eric's Review

When asked to name a superhero with a billionaire alter-ego who uses an array of quirky gadgets to fight crime, even casual readers, or those who don’t read comics at all, can probably name at least two. It’s a well-worn trope, and so any new -- or at least, new to new readers -- character ought to have some greater hook to establish him as something other than another Batman or Iron Man.

Green Arrow is a character with a rich history and writer J.T. Krul introduces nor reestablishes none of it here. There’s no mention of his secret origin or his famously progressive politics. Krul and veteran artist Dan Jurgens have even removed Oliver Queen’s goatee and mustache, which were directly inspired by Errol Flynn’s Robin Hood and would’ve given new readers a shorthand explanation of the sort of character Green Arrow was intended to be.

Instead, Krul and Jurgens deliver a vanilla-flavored superhero story in which Green Arrow apprehends a trio of villains who have no clear motivation but codenames that match their super powers. With so little at stake, it’s impossible to care about what happens next. And being boring is a far greater sin than being bad.   

Tuesday, September 6, 2011

Justice League #1 - Eric's Review

The first comic I ever bought with my own money was Uncanny X-Men #275. You could buy comics at 7-11 in those days, off of a spinner that was kept segregated from more overtly adult fare on the other magazine racks. Guns, girls and fast cars were kept over here, but comics are for kids and were stocked on the spinner rack over there. This separation seems necessary unless you actually knew what was inside the comics.
It was 1991. I was 12 years old. I had enough cash on hand to buy one comic, and I picked the X-Men book out of the bunch because I was drawn to the artwork, done by a rising star named Jim Lee.
I can’t help but feel a slight tinge of irony, knowing that the one of the architects of a brand new DC universe is part of generations past and has been working in comics for more than 20 years. On the other hand, maybe Lee’s involvement makes perfect sense. If heroes and villains and stories can be reinvented, why can’t the creators themselves?
Lee’s collaborator, writer Geoff Johns chooses to set this everything-old-is-new-again introduction to the Justice League five years in the past, a gambit fraught with danger since we don’t really know what the present looks like in this everything-old-is-new-again DC universe. The story opens with a police chase and a caption: “There was a time when the world didn’t call them its greatest super-heroes. There was a time when the world didn’t know what a super-hero was.” The Justice League doesn’t exist yet. This will be the story of its creation.
Soon, the object of that police pursuit becomes clear. Johns wisely chooses to begin his story with the one member-to-be of the Justice League who legitimately needs no introduction. Batman is arguably the most popular superhero in the world, and if you don’t already know that billionaire Bruce Wayne dresses as a flying rodent and fights crime in Gotham City, then you’ve probably spent the last dozen years or so living in a cave, possibly a Batcave.   
Batman mostly ignores the police as he continues his own pursuit, of a seemingly superhuman entity. Green Lantern shows up, introducing himself to Batman again for the first time. Hijinks ensue before the pair heads to Metropolis to enlist the aid of another hero. That hero, sans red trunks for the first time in more than seventy years, appears on the last page, promising a showdown with Batman, to be continued next issue.
The issue is not without its faults, but Johns and Lee handle this Herculean labor effectively enough. The story works best when they keep it moving forward, playing to their strengths as writer and artist. From the police chase to the pursuit of the superhuman-extraterrestrial, it turns out-entity to the appearance of the JL’s third charter member, the comic moves at a frenetic pace, only slowing down long enough to introduce Vic Stone, a high school football player whose father is somehow involved in superhuman research. Longtime DC comics readers will understand Vic’s eventual significance, but to the new readers that this Justice League and this whole New 52 initiative are targeting, this pause in the action may seem like an awkward and unnecessary digression.
Johns’ economical use of dialog to develop characters is another of the book’s key strengths. Green Lantern is brash. Batman is, by necessity, kind of a jerk, but he does his research. He’s the world’s greatest detective, an aspect of his character that is all too often ignored by other storytellers. Johns use of dialog to explain how Green Lantern’s ring works fits organically into the story and is one of the high points of the issue. However, whenever Johns relies on dialog to advance the plot or provide exposition, the story falters. GL’s references to himself in the third person quickly become tedious. The guy in green with the lantern symbol on his chest is the Green Lantern? Got it. Let’s move on.
The issue’s biggest shortcoming, however, is that it feels woefully incomplete. Justice League will likely be someone’s first comic book, and as such should’ve been structured to give the reader a complete experience, with a beginning, middle and a satisfactory ending. This is not to say that Johns and Lee needed to introduce the entire roster. On the contrary, they should be commended for their approach, easing into the story and taking time to establish each character. However, it would’ve been nice to see Batman and Green Lantern do something besides bicker while the extraterrestrial menace they’d been chasing conveniently self-destructs.  Jim Lee is one of the most dynamic artists in the medium; putting his skills, and those of Batman and GL, to the test with a big damn fight could’ve provided a little more content and might have done wonders in making the book feel like a complete experience.  
Justice League #1 is not perfect, but it’s a perfect place to start, and it represents a solid first effort from the architects of this new DC universe. However, after spending most of the long holiday weekend in search of a sugar-free Slurpee (such a thing DOES exist), I noticed that those comic book spinner racks are conspicuously absent from 7-11s these days. I can’t help but wonder if maybe there’s a better, easier way to put comics in front of new sets of eyes.

Justice League #1 - Hobo Booth's Review

What follows is a recap of Justice League #1. Don't blink or you'll miss it.

BATMAN: "Green Lantern, I've heard of you. You are a superhero from Coast City."

GREEN LANTERN: "Batman. You are nothing to me. I am a cosmic policeman with a ring that lets me make anything I can imagine. And I am also a dick. A huge dick."

BATMAN: "I am just a man in a bat suit but I am smart and serious. I have heard of a guy called Superman in Metropolis. I hear he's super."

GREEN LANTERN: "Super. Do you want to go see him together for no particular reason and even though we hate each other?"

BATMAN: "I don't see why not. . . Also this thing planted a bomb and said "Darkseid."

Now I know that is a little unfair. But only a little.

When DC announced that they were starting the Universe over, I didn't think they meant in 1970, or 1975 or 1980 -- because this story is of the same formulaic and lazy nature from which the "reboot" was supposed to depart. There were too many panels relying exclusively on explosions, forcing the remaining panels to rely on exposition to move the story and character development along. Explosions and exposition.

Let's take DC at its word. Pretend this was not a superhero story published by DC but rather by an unknown independent publisher. Treat this comic as if it did not contain familiar beloved icons from our society's collective childhood but rather characters that you wouldn't know from the Yellow Kid. Would you find the story compelling? Of course, the artwork of Jim Lee, Scott Williamson and Alex Sinclair was mind blowing as expected, but would you want to read the next issue? It's ironic, DC wanted a rebirth of the Universe so that the characters and stories would not be beset by the weight of their history. However, it is that very history and familiarity on which they are now relying to bring readers back for a second issue.

It wasn't a terrible story. I may have been happier if it were -- if Geoff Johns shot for the stars and missed.

But there was nothing. Justice League is the flagship title of the new universe. It was the lack of originality at the origin that bothered me. Even the character building football scene was pulling on heartstrings that were broken years ago by the same cliche. It makes me think of a phrase that I heard from many teachers during my life: "I'm not angry. I'm disappointed."